Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Safrin 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far há 11 anos atrás
  Ivan Safrin fa362c8582 Merge pull request #468 from bagobor/master há 11 anos atrás
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file há 11 anos atrás
  Ivan Safrin e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac há 11 anos atrás
  bagobor 6ce695a414 -added explicit keywords há 11 anos atrás
  Ivan Safrin 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer há 12 anos atrás
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes há 12 anos atrás
  Bill Robinson 2622a60861 Changed Camera projection mode to just be an int and added a bit more explanation. há 12 anos atrás
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. há 12 anos atrás
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code há 12 anos atrás
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size há 12 anos atrás
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons há 12 anos atrás
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh há 12 anos atrás
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits há 12 anos atrás
  Ivan Safrin 5e01166cf5 More fixes há 12 anos atrás
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection há 12 anos atrás
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera há 12 anos atrás
  Ivan Safrin b4fe98b72c Figuring out coordinates há 12 anos atrás
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens há 12 anos atrás
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. há 12 anos atrás
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' há 12 anos atrás
  Ivan Safrin 9fce1e5c5b Updated some documentation há 13 anos atrás
  Ivan Safrin 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture há 13 anos atrás
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho há 13 anos atrás
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes há 13 anos atrás
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied há 14 anos atrás
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh há 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. há 14 anos atrás
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. há 14 anos atrás