Ivan Safrin
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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hace 11 años |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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hace 12 años |
Ivan Safrin
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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hace 12 años |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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hace 12 años |
Ivan Safrin
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b548bbaf1e
Made labels not re-render if text and color are the same
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hace 12 años |
Ivan Safrin
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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hace 13 años |
Ivan Safrin
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e10455cf98
Label memory leak fixes
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hace 13 años |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
Ivan Safrin
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00108aceb3
Color range support for labels, Lua syntax highlighting in the IDE
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hace 13 años |
Ivan Safrin
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f6edf81027
Premultiplied alpha support in labels
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hace 13 años |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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hace 13 años |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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hace 14 años |
Ivan Safrin
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67e5654afc
Changed private members to protected in non-manager classes.
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hace 14 años |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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hace 14 años |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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hace 14 años |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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hace 15 años |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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hace 15 años |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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hace 15 años |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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hace 15 años |