Ivan Safrin
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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11 years ago |
Ivan Safrin
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00523995f2
Added a color variation setting to particle system
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11 years ago |
Ivan Safrin
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5345dbe0f1
Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance
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12 years ago |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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12 years ago |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 years ago |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 years ago |
Ivan Safrin
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04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
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12 years ago |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 years ago |
Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 years ago |
Ivan Safrin
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ffd147a855
Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems.
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12 years ago |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 years ago |
Ivan Safrin
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65f80c19cd
Fixed 3d particles
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13 years ago |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 years ago |
Ivan Safrin
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6fc1529904
Debugging fixes, static method support in bindings
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13 years ago |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 years ago |
Ivan Safrin
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e8f410d869
Fixes for binding build on Mac OS X, removed lua files from repo
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13 years ago |
Ivan Safrin
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c6d8d955d8
HDR and particle system fixes
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14 years ago |
Ivan Safrin
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4dc2969591
Particle system tweaks
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14 years ago |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 years ago |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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14 years ago |
Cameron Hart
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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14 years ago |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 years ago |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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14 years ago |
Ivan Safrin
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0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
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14 years ago |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 years ago |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 years ago |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 years ago |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 years ago |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 years ago |