Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving vor 10 Jahren
  Remi Gillig 023a413d34 Fix some warnings vor 13 Jahren
  Ivan Safrin 53710dcae0 Windows fixes vor 13 Jahren
  Ivan Safrin 9b1d802703 Texture filtering mode option in project settings vor 13 Jahren
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) vor 13 Jahren
  Ivan Safrin 83f843670e Fixed potential crash in TUIO module, exposed eventMutex in Core vor 13 Jahren
  Ivan Safrin 569e947f5d Fixed lack of strtof on Windows vor 13 Jahren
  mcc 3bec68e487 xml parsing: Fill out intVal, NumberVal, boolVal in more circumstances vor 13 Jahren
  mcc 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c vor 13 Jahren
  mcc d4bd53c53e Object xml serialization: Support type namespacing and 'nil' elements. ARRAY_TYPE can now be successfully serialized and deserialized vor 13 Jahren
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics vor 13 Jahren
  Ivan Safrin de739af9de Project file saving/loading in IDE vor 14 Jahren
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. vor 14 Jahren
  Ivan Safrin c9406f5051 Code cleanup and documentation. vor 14 Jahren
  Ivan Safrin f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool vor 15 Jahren
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now vor 15 Jahren
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module vor 15 Jahren