Ivan Safrin
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2d0c9bd161
Force fixed floating point format for ostringstream in ObjectEntry saving
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hace 10 años |
Remi Gillig
|
023a413d34
Fix some warnings
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hace 13 años |
Ivan Safrin
|
53710dcae0
Windows fixes
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hace 13 años |
Ivan Safrin
|
9b1d802703
Texture filtering mode option in project settings
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hace 13 años |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
Ivan Safrin
|
83f843670e
Fixed potential crash in TUIO module, exposed eventMutex in Core
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hace 13 años |
Ivan Safrin
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569e947f5d
Fixed lack of strtof on Windows
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hace 13 años |
mcc
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3bec68e487
xml parsing: Fill out intVal, NumberVal, boolVal in more circumstances
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hace 13 años |
mcc
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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hace 13 años |
mcc
|
d4bd53c53e
Object xml serialization: Support type namespacing and 'nil' elements. ARRAY_TYPE can now be successfully serialized and deserialized
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hace 13 años |
Ivan Safrin
|
0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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hace 13 años |
Ivan Safrin
|
de739af9de
Project file saving/loading in IDE
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hace 14 años |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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hace 14 años |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
|
hace 14 años |
Ivan Safrin
|
f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
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hace 15 años |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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hace 15 años |
Ivan Safrin
|
b6e0a118d0
Various fixes plus Kinect module
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hace 15 años |