Ivan Safrin
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c970884edd
Fixed a problem with uniform sprite sheet grids not generating properly
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10 ani în urmă |
Ivan Safrin
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b251f8e5a6
Added select all to IDE sprite editor, sprite set will now generate sprite frames in correct order
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10 ani în urmă |
Ivan Safrin
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6ececfb837
Fixed typo in SceneSprite constructor, added Sprite code example to Lua examples
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10 ani în urmă |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 ani în urmă |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 ani în urmă |
Ivan Safrin
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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11 ani în urmă |
Ivan Safrin
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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11 ani în urmă |
Ivan Safrin
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c498f5169e
Sprite bugfixes
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11 ani în urmă |
Ivan Safrin
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adfe0ee6bd
Entity editor will no longer crash if a sprite or sprite state that is in use is removed in the sprite editor
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11 ani în urmă |
Ivan Safrin
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ac855c47e5
Sprites are now previewed in the asset browser
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11 ani în urmă |
Ivan Safrin
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ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
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11 ani în urmă |
Ivan Safrin
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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11 ani în urmă |
Bill Robinson
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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12 ani în urmă |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 ani în urmă |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 ani în urmă |
Ivan Safrin
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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12 ani în urmă |
Ivan Safrin
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4f60bb29fb
Sprite editor now resized properly
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12 ani în urmă |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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12 ani în urmă |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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12 ani în urmă |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 ani în urmă |