Ivan Safrin
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e014f65a05
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
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11 yıl önce |
Ivan Safrin
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838f415b7a
Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core.
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12 yıl önce |
cib
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4db04dd1d0
Fixes issue #174
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13 yıl önce |
Ivan Safrin
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134576cae7
Tons of Windows fixes
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13 yıl önce |
Ivan Safrin
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9996ea0295
Updated to physfs 2.0.3 for 64-bit support, fixed player on Windows
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13 yıl önce |
Ivan Safrin
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1bf52f7203
Linux build fixes, switch to python3
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13 yıl önce |
Ivan Safrin
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5382bbbb9b
2DPhysics,3DPhysics and UI are now statically compiled into the player, disabled dynamic modules for now, added a UI theme pack to the player
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13 yıl önce |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 yıl önce |
Ivan Safrin
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ebac791192
Windows should mostly work now, except for examples project
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13 yıl önce |
Ivan Safrin
|
6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
|
13 yıl önce |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 yıl önce |
Ivan Safrin
|
82ed3d5825
Automatic api.pak creation. Also, now only api.pak is copied into the player
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13 yıl önce |
Ivan Safrin
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e8f410d869
Fixes for binding build on Mac OS X, removed lua files from repo
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13 yıl önce |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
|
14 yıl önce |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 yıl önce |
Ivan Safrin
|
e39113166b
Winsock and GLSL fixes for Windows
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14 yıl önce |
Ivan Safrin
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3b6ac6db33
More Linux fixes
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14 yıl önce |
Ivan Safrin
|
a555599720
More Mac cmake fixes for Player
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14 yıl önce |
Ivan Safrin
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fe565d286d
CMake fixes for Mac
|
14 yıl önce |
Ivan Safrin
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0dcb042fda
Made install paths relative
|
14 yıl önce |
Cameron Hart
|
09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
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14 yıl önce |
Cameron Hart
|
f7953a1b66
Mac fixes for static libraries. Polycode Player isn't compiling yet.
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14 yıl önce |
Cameron Hart
|
246f876526
Compile all libs as static except for Modules.
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14 yıl önce |
Cameron Hart
|
f671b9676a
Changed install directories names to lowercase to be consistent with how dependencies install themselves.
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14 yıl önce |
Cameron Hart
|
a3a195a601
Fixed some paths for the Mac player.
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14 yıl önce |
Cameron Hart
|
4e4f8112e9
A bunch more small fixes.
|
14 yıl önce |
Cameron Hart
|
0c572e7636
Compiles and links against CMake built debug and release dependencies on Windows.
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14 yıl önce |
Cameron Hart
|
04a8c6eb3e
Got Polycode compiling in release with generated external libs! Just need to do some work to get Bullet and Box2D behaving in debug.
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14 yıl önce |
Cameron Hart
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7b56847e40
Building Polycode Player on Windows.
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14 yıl önce |
Cameron Hart
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3be9f60f6d
Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet.
|
14 yıl önce |