Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 09e54f292b Reverse order flag for polygon picking %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 2f7c95aed2 Added multiply blending mode %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 95ef3cc459 Premultiplied alpha support %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho %!s(int64=13) %!d(string=hai) anos
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading %!s(int64=14) %!d(string=hai) anos
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 7bb90f1f18 Screenshot support and image saving %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture %!s(int64=14) %!d(string=hai) anos
  Cameron Hart cdee607137 Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence %!s(int64=14) %!d(string=hai) anos
  Cameron Hart be8f24208d Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved %!s(int64=14) %!d(string=hai) anos
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 51ffb7883c Added a method to set the clipping planes in the Renderer. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  unknown 207ca4fca6 Windows port and some fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 7a37c48787 Code clean up and documentation %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos