Ivan Safrin
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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11 anos atrás |
Ivan Safrin
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 anos atrás |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 anos atrás |
Ivan Safrin
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77aa0c6eec
Fixed mesh hit detection broken by previous commit
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11 anos atrás |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 anos atrás |
Ivan Safrin
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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11 anos atrás |
Ivan Safrin
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22d66b9420
loadSkeleton now returns the loaded Skeleton
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11 anos atrás |
Ivan Safrin
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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11 anos atrás |
Ivan Safrin
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69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
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12 anos atrás |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 anos atrás |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 anos atrás |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 anos atrás |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 anos atrás |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 anos atrás |
Ivan Safrin
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88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
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12 anos atrás |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 anos atrás |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 anos atrás |
Ivan Safrin
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6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
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12 anos atrás |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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12 anos atrás |
Ivan Safrin
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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12 anos atrás |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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12 anos atrás |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 anos atrás |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 anos atrás |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 anos atrás |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 anos atrás |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 anos atrás |
Ivan Safrin
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 anos atrás |
Ivan Safrin
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 anos atrás |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 anos atrás |
Ivan Safrin
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6fc1529904
Debugging fixes, static method support in bindings
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13 anos atrás |