Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Safrin 136ab1d880 Renderer and OSX template tweaks há 10 anos atrás
  Ivan Safrin cc8d71f6b0 Added OSX project for core and template, fixed a crash in CocoaCore when resizing window há 10 anos atrás
  Ivan Safrin f7b306bc07 Started messing with cldoc docs há 10 anos atrás
  Ivan Safrin 0b18a0ab90 Added universal windows build project há 10 anos atrás
  Ivan Safrin aa03c8524c Updated core sources for new folder structure há 10 anos atrás
  Ivan Safrin aadb69e87b Updated core sources for new folder structure há 10 anos atrás
  Ivan Safrin 7a08959f87 Added bin and lib folders with dependencies há 10 anos atrás
  Ivan Safrin 9736c60a76 rename uppercase folders há 10 anos atrás
  Ivan Safrin 8060582890 rename uppercase folders há 10 anos atrás
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo há 10 anos atrás
  Ivan Safrin 78037076ca Misc fixes for things broken by the new renderer há 10 anos atrás
  Ivan Safrin 7b2dd3a4c1 Fixed unprojection and picking in new renderer há 10 anos atrás
  Ivan Safrin 597b073ee1 Added framebuffer support to new renderer há 10 anos atrás
  Ivan Safrin 06bcd0976e More new renderer fixes. Added UnlitUntextured shader, made labels render properly há 10 anos atrás
  Ivan Safrin eab091498a Implemented project() and unProject in the new renderer, fixed entity input há 10 anos atrás
  Ivan Safrin b51f324a3d Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working há 10 anos atrás
  Ivan Safrin 52ac33bd3c Added VBO support to new renderer, some more optimizations há 10 anos atrás
  Ivan Safrin a7d33c4a8a Fixed test shader, more optimizations há 10 anos atrás
  Ivan Safrin 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings há 10 anos atrás
  Ivan Safrin e69fbb7b0c Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh há 10 anos atrás
  Ivan Safrin 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. há 10 anos atrás
  Ivan Safrin 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer há 10 anos atrás
  Ivan Safrin 34db7a5a5d Initial codebase gutting, basic batched renderer outline há 10 anos atrás
  Ivan Safrin eb5c8c93b4 Particle tweaks há 10 anos atrás
  Ivan Safrin 1d9bd16482 Moved particles to fixed update, fixed world space particles jittering, world space particles now reset to emitter position properly há 10 anos atrás
  Ivan Safrin be1ae01737 Fixed some issues with GPU skinning há 10 anos atrás
  Ivan Safrin 5f77291ffa Gamma correction for subpixel font rendering há 10 anos atrás
  Ivan Safrin f6d40cc8e1 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended há 10 anos atrás
  Ivan Safrin b60389ae13 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended há 10 anos atrás
  Ivan Safrin 1f59c6ae05 Merge pull request #647 from ganthore/ganthoreMacBuild há 10 anos atrás