Commit History

Автор SHA1 Съобщение Дата
  Ivan Safrin 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. преди 12 години
  cib 34e38ab37f Added missing delete call to ScreenEntity::~ScreenEntity преди 12 години
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
  Ivan Safrin 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity преди 12 години
  Ivan Safrin 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 преди 13 години
  Ivan Safrin d4fae692aa Fixed offset rounding errors in mouse events преди 13 години
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor преди 13 години
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity преди 13 години
  Ivan Safrin c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks преди 13 години
  Ivan Safrin 3f824e8dfd Single focused entity through CoreServices singleton преди 13 години
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing преди 13 години
  Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency преди 13 години
  Ivan Safrin 1c7faf72ea Merge pull request #127 from mcclure/geometry преди 13 години
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request преди 13 години
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. преди 13 години
  Ivan Safrin 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows преди 13 години
  Ivan Safrin 9cf5dadca6 Fixed UI and dragging преди 13 години
  Ivan Safrin 0490cc51b4 Fixed ScreenEntity mouse events преди 13 години
  Ivan Safrin 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily преди 14 години
  Ivan Safrin 92cba2db88 Added setScale and setPosition methods that take vectors преди 14 години
  Cameron Hart 4c721bcc01 Merge branch 'const-and-opts' into pxljm преди 14 години
  Cameron Hart 732c99ae13 Fixed memory leak. преди 14 години
  Cameron Hart 9b512a01ed More const methods. преди 14 години
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
  Cameron Hart ebb65e8c37 Scale position and hit size before performing hit test. преди 14 години
  Ivan Safrin b92ecca496 Added minizip to the repo, some fixes преди 14 години
  unknown 207ca4fca6 Windows port and some fixes преди 14 години
  Ivan Safrin c9406f5051 Code cleanup and documentation. преди 14 години