Ivan Safrin
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aa0e38e403
Additional IDE fixes
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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e6fecb1054
Fixed rendering memory leak
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Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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Ivan Safrin
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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1a02f4dbc9
Renderer improvements
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Ivan Safrin
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1a41d5a749
Latest IOS stuff
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Ivan Safrin
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fe6ac9990b
Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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93d54962b2
Windows project for 3D Physics module, enabled audio in windows
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%!s(int64=9) %!d(string=hai) anos |
Ivan Safrin
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9be3ea5d3e
Fixed threaded renderer memory access crash
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Ivan Safrin
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a465620176
Threaded renderer fixes
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Ivan Safrin
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af2c4106f4
Fixed attribute application in renderer
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Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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35f2097752
Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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1f51db6d87
More windows UWP stuff
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Ivan Safrin
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332e429c03
Line width support in new renderer
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Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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%!s(int64=10) %!d(string=hai) anos |