Commit History

Автор SHA1 Съобщение Дата
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
  Ivan Safrin 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 преди 13 години
  Ivan Safrin b5a493461b Merge pull request #162 from mcclure/clearclear преди 13 години
  Ivan Safrin 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks преди 13 години
  mcc 0de95c800c Allow alpha in clear color set. Set clear color before-- not after-- clear itself. преди 13 години
  Ivan Safrin 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config преди 13 години
  Ivan Safrin 272e763c7a LINE_LOOP_MESH support преди 13 години
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing преди 13 години
  Ivan Safrin 942a2dcc6d Force renderScreenToImage to read from front buffer преди 13 години
  Ivan Safrin 2f7c95aed2 Added multiply blending mode преди 13 години
  Ivan Safrin 95ef3cc459 Premultiplied alpha support преди 13 години
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho преди 13 години
  mcc acd72adcf6 Merge mingw branch with 6/28 Ivan Polycode преди 13 години
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff преди 13 години
  Ivan Safrin 8bb9229fc2 Tweens default to not delete преди 13 години
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support преди 13 години
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) преди 14 години
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading преди 14 години
  Ivan Safrin 4d4235dd40 Tangent support in VBOs преди 14 години
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
  Ivan Safrin 7bb90f1f18 Screenshot support and image saving преди 14 години
  Ivan Safrin d362e3dea1 Windows fixes преди 14 години
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file преди 14 години
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures преди 14 години
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh преди 14 години
  Ivan Safrin 0bde8349c6 HDR Rendering преди 14 години
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support преди 14 години
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture преди 14 години