Ivan Safrin
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8f4f43b365
Renamed setSpin to setAngularVelocity in 2D physics module
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13 years ago |
Ivan Safrin
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1d7db8ed64
Fixed screen entities not being set correctly in 2d collision responses after recent pull request, added support for shorts in the bindings
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13 years ago |
Paul Smith
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535fb3965d
Comments cleaned up
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13 years ago |
Paul Smith
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183f9bbc90
2D Physics Merge from Doomlaser and fidelity3
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13 years ago |
Paul Smith
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2b0c8d237b
Physics entities should now be able to have mulitple fixtures
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13 years ago |
Paul Smith
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91d48c36de
Revert "Physics entities can now use multiple fixtures"
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13 years ago |
Paul Smith
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79bc2e8ed1
Physics entities can now use multiple fixtures
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13 years ago |
Ivan Safrin
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d51dbac584
isClass/isKindOfClass support in class system, cast and safe_cast functions
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13 years ago |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 years ago |
Ivan Safrin
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 years ago |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 years ago |
Ivan Safrin
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0c3a7d3954
Last of mcclure's leak fixes and destructors for examples
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13 years ago |
Ivan Safrin
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b7bfa86c25
Sound duration and position getters
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13 years ago |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 years ago |
Ivan Safrin
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b92961be84
Added collision point in world space to 2D physics
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14 years ago |
Ivan Safrin
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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14 years ago |
Cameron Hart
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3e1cf09c36
Tidied 2DPhysics includes.
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14 years ago |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 years ago |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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14 years ago |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 years ago |
Ivan Safrin
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ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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14 years ago |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 years ago |
Ivan Safrin
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b6e0a118d0
Various fixes plus Kinect module
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15 years ago |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 years ago |
Ivan Safrin
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552195f8a8
Started on bindings, set up old collision scene code as a module
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15 years ago |