Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 anni fa |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 anni fa |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 anni fa |
Ivan Safrin
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09e54f292b
Reverse order flag for polygon picking
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13 anni fa |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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13 anni fa |
Ivan Safrin
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2f7c95aed2
Added multiply blending mode
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13 anni fa |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 anni fa |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 anni fa |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 anni fa |
Ivan Safrin
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 anni fa |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 anni fa |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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14 anni fa |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 anni fa |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 anni fa |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 anni fa |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 anni fa |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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14 anni fa |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anni fa |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 anni fa |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 anni fa |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 anni fa |
Cameron Hart
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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14 anni fa |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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14 anni fa |
Ivan Safrin
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51ffb7883c
Added a method to set the clipping planes in the Renderer.
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14 anni fa |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 anni fa |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 anni fa |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 anni fa |
unknown
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207ca4fca6
Windows port and some fixes
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14 anni fa |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 anni fa |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 anni fa |