Historia zmian

Autor SHA1 Wiadomość Data
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance 10 lat temu
  Ivan Safrin 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving 10 lat temu
  Remi Gillig 023a413d34 Fix some warnings 13 lat temu
  Ivan Safrin 53710dcae0 Windows fixes 13 lat temu
  Ivan Safrin 9b1d802703 Texture filtering mode option in project settings 13 lat temu
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 lat temu
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 lat temu
  Ivan Safrin 83f843670e Fixed potential crash in TUIO module, exposed eventMutex in Core 13 lat temu
  Ivan Safrin 569e947f5d Fixed lack of strtof on Windows 13 lat temu
  mcc 3bec68e487 xml parsing: Fill out intVal, NumberVal, boolVal in more circumstances 13 lat temu
  mcc 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c 13 lat temu
  mcc d4bd53c53e Object xml serialization: Support type namespacing and 'nil' elements. ARRAY_TYPE can now be successfully serialized and deserialized 13 lat temu
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 lat temu
  Ivan Safrin de739af9de Project file saving/loading in IDE 14 lat temu
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 lat temu
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 lat temu
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 lat temu
  Ivan Safrin f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 lat temu
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 lat temu
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module 15 lat temu