Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance před 10 roky
  Ivan Safrin 14ff32c986 Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable před 10 roky
  Ivan Safrin 8486ff0a5a Fix event listener not being removed properly in Scene destructor před 11 roky
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access před 11 roky
  Ivan Safrin 9be0dd097e New shaders and cubemaps in the material editor are now automatically selected před 11 roky
  Ivan Safrin 47148ce4e0 IDE editors will disable virtual scene rendering when hidden před 11 roky
  Ivan Safrin 07b4f6c9c1 Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor před 11 roky
  Ivan Safrin b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials před 11 roky
  Ivan Safrin cdf57e0f6f More memory leak fixes in IDE před 12 roky
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances před 12 roky
  Ivan Safrin 4a3c56119f Added missing polycodeGLGetNumberv, fixed typos in IDE code před 12 roky
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. před 12 roky
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. před 12 roky
  Ivan Safrin 289d46be7b Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor před 12 roky
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code před 12 roky
  Ivan Safrin 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values před 12 roky
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles před 12 roky
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board před 12 roky
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. před 12 roky
  Ivan Safrin 5516dc7884 Material editor now resizes to full width před 12 roky
  Ivan Safrin ffec7d2521 More UI tweaks, UI theme switching in IDE před 12 roky
  Ivan Safrin 73c9c27a6c UI tweaks, light theme před 12 roky
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations před 12 roky
  Ivan Safrin 124e0641ba Optimized UI rendering před 12 roky
  Ivan Safrin 5e01166cf5 More fixes před 12 roky
  Ivan Safrin 499ac73584 More UI and IDE fixes před 12 roky
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) před 12 roky
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code před 12 roky
  Ivan Safrin e93cbf4fef Programs loaded from material file will now reload automatically před 12 roky
  Ivan Safrin 623cb1a643 Manually copied in two changes from Morgawr's pull request před 12 roky