Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 ani în urmă |
Ivan Safrin
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14ff32c986
Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable
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10 ani în urmă |
Ivan Safrin
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 ani în urmă |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 ani în urmă |
Ivan Safrin
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9be0dd097e
New shaders and cubemaps in the material editor are now automatically selected
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11 ani în urmă |
Ivan Safrin
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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11 ani în urmă |
Ivan Safrin
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07b4f6c9c1
Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor
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11 ani în urmă |
Ivan Safrin
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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11 ani în urmă |
Ivan Safrin
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cdf57e0f6f
More memory leak fixes in IDE
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12 ani în urmă |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 ani în urmă |
Ivan Safrin
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4a3c56119f
Added missing polycodeGLGetNumberv, fixed typos in IDE code
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12 ani în urmă |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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12 ani în urmă |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 ani în urmă |
Ivan Safrin
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289d46be7b
Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor
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12 ani în urmă |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 ani în urmă |
Ivan Safrin
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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12 ani în urmă |
Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 ani în urmă |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 ani în urmă |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 ani în urmă |
Ivan Safrin
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5516dc7884
Material editor now resizes to full width
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12 ani în urmă |
Ivan Safrin
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ffec7d2521
More UI tweaks, UI theme switching in IDE
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12 ani în urmă |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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12 ani în urmă |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 ani în urmă |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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12 ani în urmă |
Ivan Safrin
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5e01166cf5
More fixes
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12 ani în urmă |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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12 ani în urmă |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 ani în urmă |
Ivan Safrin
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d5e2bbf406
First pass at resolving changes in the IDE code
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12 ani în urmă |
Ivan Safrin
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e93cbf4fef
Programs loaded from material file will now reload automatically
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12 ani în urmă |
Ivan Safrin
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623cb1a643
Manually copied in two changes from Morgawr's pull request
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12 ani în urmă |