Ivan Safrin
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272e763c7a
LINE_LOOP_MESH support
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 年之前 |
Ivan Safrin
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942a2dcc6d
Force renderScreenToImage to read from front buffer
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13 年之前 |
Ivan Safrin
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2f7c95aed2
Added multiply blending mode
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13 年之前 |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 年之前 |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 年之前 |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 年之前 |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 年之前 |
Ivan Safrin
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8bb9229fc2
Tweens default to not delete
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13 年之前 |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 年之前 |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 年之前 |
Ivan Safrin
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 年之前 |
Ivan Safrin
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4d4235dd40
Tangent support in VBOs
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14 年之前 |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年之前 |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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14 年之前 |
Ivan Safrin
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d362e3dea1
Windows fixes
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14 年之前 |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 年之前 |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 年之前 |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 年之前 |
Ivan Safrin
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0bde8349c6
HDR Rendering
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14 年之前 |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 年之前 |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 年之前 |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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14 年之前 |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 年之前 |
Cameron Hart
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09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
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14 年之前 |
Ivan Safrin
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51ffb7883c
Added a method to set the clipping planes in the Renderer.
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14 年之前 |