Ivan Safrin
|
c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
|
преди 14 години |
Ivan Safrin
|
7bb90f1f18
Screenshot support and image saving
|
преди 14 години |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
|
преди 14 години |
Ivan Safrin
|
c2b21a5e41
Made mipmaps not generate for Screen mesh textures
|
преди 14 години |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
преди 14 години |
Ivan Safrin
|
971106bb55
Fixed texture destruction and render to texture
|
преди 14 години |
Cameron Hart
|
cdee607137
Merge branch 'master' into pxljm
|
преди 14 години |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
преди 14 години |
Ivan Safrin
|
05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
|
преди 14 години |
Cameron Hart
|
be8f24208d
Merge branch 'master' into pxljm
|
преди 14 години |
Ivan Safrin
|
a25c546297
Fixed shadows not displaying properly when objects are moved
|
преди 14 години |
Cameron Hart
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
преди 14 години |
Ivan Safrin
|
6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
|
преди 14 години |
Ivan Safrin
|
51ffb7883c
Added a method to set the clipping planes in the Renderer.
|
преди 14 години |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
преди 14 години |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
|
преди 14 години |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
преди 14 години |
unknown
|
207ca4fca6
Windows port and some fixes
|
преди 14 години |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
преди 14 години |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
преди 14 години |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
преди 15 години |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
преди 15 години |
Ivan Safrin
|
9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
|
преди 15 години |
Ivan Safrin
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
|
преди 15 години |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
преди 15 години |