Commit History

Автор SHA1 Съобщение Дата
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading преди 14 години
  Ivan Safrin 7bb90f1f18 Screenshot support and image saving преди 14 години
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file преди 14 години
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures преди 14 години
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh преди 14 години
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture преди 14 години
  Cameron Hart cdee607137 Merge branch 'master' into pxljm преди 14 години
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence преди 14 години
  Cameron Hart be8f24208d Merge branch 'master' into pxljm преди 14 години
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved преди 14 години
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. преди 14 години
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. преди 14 години
  Ivan Safrin 51ffb7883c Added a method to set the clipping planes in the Renderer. преди 14 години
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. преди 14 години
  Ivan Safrin 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories преди 14 години
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. преди 14 години
  unknown 207ca4fca6 Windows port and some fixes преди 14 години
  Ivan Safrin c9406f5051 Code cleanup and documentation. преди 14 години
  Ivan Safrin 7a37c48787 Code clean up and documentation преди 14 години
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. преди 15 години
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now преди 15 години
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D преди 15 години
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class преди 15 години
  Ivan Safrin 7cc9015fd0 Initial import from old repository преди 15 години