Histórico de Commits

Autor SHA1 Mensagem Data
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. há 9 anos atrás
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility há 9 anos atrás
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer há 9 anos atrás
  Ivan Safrin fe6ac9990b Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed há 9 anos atrás
  Joachim Meyer a4f9cbea9d Replace WINAPI with WINAPI_FAMILY. há 9 anos atrás
  Ivan Safrin 5cecc7d988 Fixed typo há 10 anos atrás
  Joachim Meyer 7e64dc2022 Started on updating SDLCore há 10 anos atrás
  Joachim Meyer 07a37c6c18 Fix up UWP (template app not working due to expired key), Fix various build copy issues with win32 build files, Fix detection of Desktop or UWP App, Fix SceneImage. há 10 anos atrás
  Joachim Meyer d6852ba85c Fix Win32 buildfiles. há 10 anos atrás
  Ivan Safrin c2f9bce103 Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake há 10 anos atrás
  Ivan Safrin ed04356c04 UWP stuff há 10 anos atrás
  Ivan Safrin 79ea449ace Started on some iOS stuff há 10 anos atrás
  Ivan Safrin 4c2c6a4b16 Started setting up win32 project for new branch há 10 anos atrás
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures há 10 anos atrás
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes há 10 anos atrás
  Ivan Safrin 28904ffe28 Started on a Raspberry Pi core há 10 anos atrás
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes há 10 anos atrás
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) há 10 anos atrás
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system há 10 anos atrás
  Ivan Safrin 4cff95e920 Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass há 10 anos atrás
  Ivan Safrin 332e429c03 Line width support in new renderer há 10 anos atrás
  Ivan Safrin aadb69e87b Updated core sources for new folder structure há 10 anos atrás
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo há 10 anos atrás