Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 2f7c95aed2 Added multiply blending mode %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 95ef3cc459 Premultiplied alpha support %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho %!s(int64=13) %!d(string=hai) anos
  mcc acd72adcf6 Merge mingw branch with 6/28 Ivan Polycode %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 8bb9229fc2 Tweens default to not delete %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support %!s(int64=13) %!d(string=hai) anos
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 4d4235dd40 Tangent support in VBOs %!s(int64=14) %!d(string=hai) anos
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 7bb90f1f18 Screenshot support and image saving %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin d362e3dea1 Windows fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 0bde8349c6 HDR Rendering %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture %!s(int64=14) %!d(string=hai) anos
  Cameron Hart 94c4d628d1 Win32 compile fixes. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 3f22489bf4 Various bugfixes across the board %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories %!s(int64=14) %!d(string=hai) anos
  Cameron Hart 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 51ffb7883c Added a method to set the clipping planes in the Renderer. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  unknown 207ca4fca6 Windows port and some fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 69b72fe5a4 Vehicle physics, default shaders and material %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos