Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Safrin 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. пре 12 година
  cib 34e38ab37f Added missing delete call to ScreenEntity::~ScreenEntity пре 12 година
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse пре 12 година
  Ivan Safrin 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity пре 12 година
  Ivan Safrin 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 пре 13 година
  Ivan Safrin d4fae692aa Fixed offset rounding errors in mouse events пре 13 година
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
  Ivan Safrin 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity пре 13 година
  Ivan Safrin c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks пре 13 година
  Ivan Safrin 3f824e8dfd Single focused entity through CoreServices singleton пре 13 година
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing пре 13 година
  Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency пре 13 година
  Ivan Safrin 1c7faf72ea Merge pull request #127 from mcclure/geometry пре 13 година
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request пре 13 година
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. пре 13 година
  Ivan Safrin 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows пре 13 година
  Ivan Safrin 9cf5dadca6 Fixed UI and dragging пре 13 година
  Ivan Safrin 0490cc51b4 Fixed ScreenEntity mouse events пре 13 година
  Ivan Safrin 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily пре 14 година
  Ivan Safrin 92cba2db88 Added setScale and setPosition methods that take vectors пре 14 година
  Cameron Hart 4c721bcc01 Merge branch 'const-and-opts' into pxljm пре 14 година
  Cameron Hart 732c99ae13 Fixed memory leak. пре 14 година
  Cameron Hart 9b512a01ed More const methods. пре 14 година
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
  Cameron Hart ebb65e8c37 Scale position and hit size before performing hit test. пре 14 година
  Ivan Safrin b92ecca496 Added minizip to the repo, some fixes пре 14 година
  unknown 207ca4fca6 Windows port and some fixes пре 14 година
  Ivan Safrin c9406f5051 Code cleanup and documentation. пре 14 година