История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) 9 лет назад
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
  Joachim Meyer f580821ddb Catch up with latest changes on Android. Also fix touch input. 9 лет назад
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. 9 лет назад
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility 9 лет назад
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 лет назад
  Ivan Safrin fe6ac9990b Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed 9 лет назад
  Joachim Meyer a4f9cbea9d Replace WINAPI with WINAPI_FAMILY. 9 лет назад
  Ivan Safrin 5cecc7d988 Fixed typo 10 лет назад
  Joachim Meyer 7e64dc2022 Started on updating SDLCore 10 лет назад
  Joachim Meyer 07a37c6c18 Fix up UWP (template app not working due to expired key), Fix various build copy issues with win32 build files, Fix detection of Desktop or UWP App, Fix SceneImage. 10 лет назад
  Joachim Meyer d6852ba85c Fix Win32 buildfiles. 10 лет назад
  Ivan Safrin c2f9bce103 Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake 10 лет назад
  Ivan Safrin ed04356c04 UWP stuff 10 лет назад
  Ivan Safrin 79ea449ace Started on some iOS stuff 10 лет назад
  Ivan Safrin 4c2c6a4b16 Started setting up win32 project for new branch 10 лет назад
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures 10 лет назад
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes 10 лет назад
  Ivan Safrin 28904ffe28 Started on a Raspberry Pi core 10 лет назад
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes 10 лет назад
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 лет назад
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system 10 лет назад
  Ivan Safrin 4cff95e920 Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass 10 лет назад
  Ivan Safrin 332e429c03 Line width support in new renderer 10 лет назад
  Ivan Safrin aadb69e87b Updated core sources for new folder structure 10 лет назад
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo 10 лет назад