تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 سال پیش
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing 13 سال پیش
  Ivan Safrin 942a2dcc6d Force renderScreenToImage to read from front buffer 13 سال پیش
  Ivan Safrin 2f7c95aed2 Added multiply blending mode 13 سال پیش
  Ivan Safrin 95ef3cc459 Premultiplied alpha support 13 سال پیش
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 سال پیش
  mcc acd72adcf6 Merge mingw branch with 6/28 Ivan Polycode 13 سال پیش
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff 13 سال پیش
  Ivan Safrin 8bb9229fc2 Tweens default to not delete 13 سال پیش
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support 13 سال پیش
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) 14 سال پیش
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 سال پیش
  Ivan Safrin 4d4235dd40 Tangent support in VBOs 14 سال پیش
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 سال پیش
  Ivan Safrin 7bb90f1f18 Screenshot support and image saving 14 سال پیش
  Ivan Safrin d362e3dea1 Windows fixes 14 سال پیش
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 سال پیش
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 سال پیش
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 سال پیش
  Ivan Safrin 0bde8349c6 HDR Rendering 14 سال پیش
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 سال پیش
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 سال پیش
  Cameron Hart 94c4d628d1 Win32 compile fixes. 14 سال پیش
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 سال پیش
  Ivan Safrin 3f22489bf4 Various bugfixes across the board 14 سال پیش
  Ivan Safrin 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories 14 سال پیش
  Cameron Hart 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 سال پیش
  Ivan Safrin 51ffb7883c Added a method to set the clipping planes in the Renderer. 14 سال پیش
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 سال پیش
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 سال پیش