История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 лет назад
  Ivan Safrin 1a02f4dbc9 Renderer improvements 9 лет назад
  Ivan Safrin 1a41d5a749 Latest IOS stuff 9 лет назад
  Ivan Safrin 11c32a760a Updated Windows project, renderer bugfix 9 лет назад
  Ivan Safrin 966cd456b6 Recreated incorrectly named Xcode project, improved rendering speed, fixed SceneLabel texture setting incorrectly 9 лет назад
  Ivan Safrin fe6ac9990b Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed 9 лет назад
  Ivan Safrin ba73b482ec Fixed global material application in renderer 10 лет назад
  Ivan Safrin 9be3ea5d3e Fixed threaded renderer memory access crash 10 лет назад
  Ivan Safrin a465620176 Threaded renderer fixes 10 лет назад
  Ivan Safrin bbab4b87ee Fixed FP16 textures on mac 10 лет назад
  Ivan Safrin af2c4106f4 Fixed attribute application in renderer 10 лет назад
  Ivan Safrin 50fc83b0e3 Stopped using GLKit for render, still need to implement CADisplayLink 10 лет назад
  Ivan Safrin e1bf75b509 Started restructuring materials, restored screen shaders in new renderer 10 лет назад
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh 10 лет назад
  Ivan Safrin fdf227ab69 Made primitives default to textured material by default, scissor box fixes in retina mode 10 лет назад
  Ivan Safrin 139dacdf5e Added win32 projects for UI module and IDE 10 лет назад
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders 10 лет назад
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer 10 лет назад
  Ivan Safrin 7d03421607 Rebind uniforms as well if shader binding changes (ex. a global material) 10 лет назад
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials 10 лет назад
  Ivan Safrin baf02aedd2 Fixed spotlights in new renderer 10 лет назад
  Ivan Safrin c70d5c623f Fixed gl renderer not clearning screen properly in some cases 10 лет назад
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures 10 лет назад
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes 10 лет назад
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer 10 лет назад
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 лет назад
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system 10 лет назад
  Ivan Safrin 35f2097752 Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering 10 лет назад
  Ivan Safrin 6f18df383d Started on DX11 renderer for UWP 10 лет назад
  Ivan Safrin 1f51db6d87 More windows UWP stuff 10 лет назад