Ivan Safrin
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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9 ani în urmă |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
Joachim Meyer
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f580821ddb
Catch up with latest changes on Android. Also fix touch input.
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9 ani în urmă |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
Ivan Safrin
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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9 ani în urmă |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 ani în urmă |
Ivan Safrin
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fe6ac9990b
Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed
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9 ani în urmă |
Joachim Meyer
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a4f9cbea9d
Replace WINAPI with WINAPI_FAMILY.
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9 ani în urmă |
Ivan Safrin
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5cecc7d988
Fixed typo
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10 ani în urmă |
Joachim Meyer
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7e64dc2022
Started on updating SDLCore
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10 ani în urmă |
Joachim Meyer
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07a37c6c18
Fix up UWP (template app not working due to expired key), Fix various build copy issues with win32 build files, Fix detection of Desktop or UWP App, Fix SceneImage.
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10 ani în urmă |
Joachim Meyer
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d6852ba85c
Fix Win32 buildfiles.
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10 ani în urmă |
Ivan Safrin
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c2f9bce103
Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake
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10 ani în urmă |
Ivan Safrin
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ed04356c04
UWP stuff
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10 ani în urmă |
Ivan Safrin
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79ea449ace
Started on some iOS stuff
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10 ani în urmă |
Ivan Safrin
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4c2c6a4b16
Started setting up win32 project for new branch
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10 ani în urmă |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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10 ani în urmă |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 ani în urmă |
Ivan Safrin
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28904ffe28
Started on a Raspberry Pi core
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10 ani în urmă |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 ani în urmă |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 ani în urmă |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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10 ani în urmă |
Ivan Safrin
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 ani în urmă |
Ivan Safrin
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332e429c03
Line width support in new renderer
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10 ani în urmă |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 ani în urmă |