Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 vuotta sitten |
Ivan Safrin
|
8bb9229fc2
Tweens default to not delete
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13 vuotta sitten |
Ivan Safrin
|
e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 vuotta sitten |
Ivan Safrin
|
c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 vuotta sitten |
Ivan Safrin
|
4d4235dd40
Tangent support in VBOs
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14 vuotta sitten |
Ivan Safrin
|
7bb90f1f18
Screenshot support and image saving
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14 vuotta sitten |
Ivan Safrin
|
d362e3dea1
Windows fixes
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14 vuotta sitten |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
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14 vuotta sitten |
Ivan Safrin
|
c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 vuotta sitten |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 vuotta sitten |
Ivan Safrin
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0bde8349c6
HDR Rendering
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14 vuotta sitten |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
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14 vuotta sitten |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 vuotta sitten |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 vuotta sitten |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 vuotta sitten |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
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14 vuotta sitten |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 vuotta sitten |
Cameron Hart
|
09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
|
14 vuotta sitten |
Ivan Safrin
|
51ffb7883c
Added a method to set the clipping planes in the Renderer.
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14 vuotta sitten |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 vuotta sitten |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 vuotta sitten |
unknown
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207ca4fca6
Windows port and some fixes
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14 vuotta sitten |
Ivan Safrin
|
69b72fe5a4
Vehicle physics, default shaders and material
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14 vuotta sitten |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
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15 vuotta sitten |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 vuotta sitten |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 vuotta sitten |
Ivan Safrin
|
b6e0a118d0
Various fixes plus Kinect module
|
15 vuotta sitten |
Ivan Safrin
|
9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 vuotta sitten |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
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15 vuotta sitten |