Nur Monson
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6297b0d878
Add Init() method to Renderer
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12 år sedan |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 år sedan |
cib
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76e62f2ebd
Added some documentation to the Renderer
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12 år sedan |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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13 år sedan |
mcc
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0de95c800c
Allow alpha in clear color set. Set clear color before-- not after-- clear itself.
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13 år sedan |
Ivan Safrin
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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13 år sedan |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 år sedan |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 år sedan |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 år sedan |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 år sedan |
Ivan Safrin
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09e54f292b
Reverse order flag for polygon picking
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13 år sedan |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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13 år sedan |
Ivan Safrin
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2f7c95aed2
Added multiply blending mode
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13 år sedan |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 år sedan |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 år sedan |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 år sedan |
Ivan Safrin
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 år sedan |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 år sedan |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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14 år sedan |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 år sedan |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 år sedan |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 år sedan |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 år sedan |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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14 år sedan |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 år sedan |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 år sedan |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 år sedan |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 år sedan |
Cameron Hart
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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14 år sedan |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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14 år sedan |