Ivan Safrin
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78037076ca
Misc fixes for things broken by the new renderer
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10 years ago |
Ivan Safrin
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7b2dd3a4c1
Fixed unprojection and picking in new renderer
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10 years ago |
Ivan Safrin
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597b073ee1
Added framebuffer support to new renderer
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10 years ago |
Ivan Safrin
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eab091498a
Implemented project() and unProject in the new renderer, fixed entity input
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10 years ago |
Ivan Safrin
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b51f324a3d
Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working
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10 years ago |
Ivan Safrin
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8389c645df
Got SceneLabels working with the new renderer, caching uniform and attribute bindings
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10 years ago |
Ivan Safrin
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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10 years ago |
Ivan Safrin
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34db7a5a5d
Initial codebase gutting, basic batched renderer outline
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10 years ago |
Ivan Safrin
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 years ago |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 years ago |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 years ago |
Ivan Safrin
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e2b47f4258
Merge pull request #482 from wivlaro/valgrind-fix
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11 years ago |
Bill Robinson
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2c4f64765d
Uninitialized memory and leaks that valgrind was complaining about
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12 years ago |
Bill Robinson
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33e1e9516f
Removed superfluous screen clearing
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11 years ago |
Ivan Safrin
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8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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11 years ago |
Ivan Safrin
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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12 years ago |
Ivan Safrin
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dbebcd2a77
Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily
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12 years ago |
Ivan Safrin
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803f6af06e
Made project templates use a base entity scene and added a 3D project template
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12 years ago |
Ivan Safrin
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84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
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12 years ago |
Ivan Safrin
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9103d91b4a
Switched back to rebuilding matrices on Render
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12 years ago |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 years ago |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 years ago |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 years ago |
Ivan Safrin
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78a310b2b5
Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport
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12 years ago |
Ivan Safrin
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88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
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12 years ago |
Ivan Safrin
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17b41fdfc5
Scene::addLight() will no longer add the light as a child to the root entity, single point entities are now selected via their icon to assure constant hit area
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12 years ago |
Ivan Safrin
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8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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12 years ago |
Ivan Safrin
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 years ago |
Ivan Safrin
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8483490abf
Fixed ray picking in retina display mode
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12 years ago |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 years ago |