Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders před 10 roky
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer před 10 roky
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures před 10 roky
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes před 10 roky
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer před 10 roky
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) před 10 roky
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system před 10 roky
  Ivan Safrin 35f2097752 Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering před 10 roky
  Ivan Safrin 1f51db6d87 More windows UWP stuff před 10 roky
  Ivan Safrin 332e429c03 Line width support in new renderer před 10 roky
  Ivan Safrin aadb69e87b Updated core sources for new folder structure před 10 roky
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo před 10 roky