Commit történet

Szerző SHA1 Üzenet Dátum
  Joachim Meyer 7e64dc2022 Started on updating SDLCore 10 éve
  Joachim Meyer 07a37c6c18 Fix up UWP (template app not working due to expired key), Fix various build copy issues with win32 build files, Fix detection of Desktop or UWP App, Fix SceneImage. 10 éve
  Joachim Meyer d6852ba85c Fix Win32 buildfiles. 10 éve
  Ivan Safrin c2f9bce103 Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake 10 éve
  Ivan Safrin ed04356c04 UWP stuff 10 éve
  Ivan Safrin 79ea449ace Started on some iOS stuff 10 éve
  Ivan Safrin 4c2c6a4b16 Started setting up win32 project for new branch 10 éve
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures 10 éve
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes 10 éve
  Ivan Safrin 28904ffe28 Started on a Raspberry Pi core 10 éve
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes 10 éve
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 éve
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system 10 éve
  Ivan Safrin 4cff95e920 Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass 10 éve
  Ivan Safrin 332e429c03 Line width support in new renderer 10 éve
  Ivan Safrin aadb69e87b Updated core sources for new folder structure 10 éve
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo 10 éve