Ivan Safrin
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272e763c7a
LINE_LOOP_MESH support
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13 лет назад |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 лет назад |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 лет назад |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 лет назад |
Ivan Safrin
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942a2dcc6d
Force renderScreenToImage to read from front buffer
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13 лет назад |
Ivan Safrin
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2f7c95aed2
Added multiply blending mode
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13 лет назад |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 лет назад |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 лет назад |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 лет назад |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 лет назад |
Ivan Safrin
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8bb9229fc2
Tweens default to not delete
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13 лет назад |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 лет назад |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 лет назад |
Ivan Safrin
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 лет назад |
Ivan Safrin
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4d4235dd40
Tangent support in VBOs
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14 лет назад |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 лет назад |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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14 лет назад |
Ivan Safrin
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d362e3dea1
Windows fixes
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14 лет назад |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 лет назад |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 лет назад |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 лет назад |
Ivan Safrin
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0bde8349c6
HDR Rendering
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14 лет назад |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 лет назад |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 лет назад |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 лет назад |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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14 лет назад |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 лет назад |
Cameron Hart
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09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
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14 лет назад |
Ivan Safrin
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51ffb7883c
Added a method to set the clipping planes in the Renderer.
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14 лет назад |