Ivan Safrin
|
37ba78c602
Slight material speed improvements and additional sound stuff
|
il y a 13 ans |
Ivan Safrin
|
8bb9229fc2
Tweens default to not delete
|
il y a 13 ans |
Ivan Safrin
|
e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
|
il y a 13 ans |
Ivan Safrin
|
c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
|
il y a 14 ans |
Ivan Safrin
|
4d4235dd40
Tangent support in VBOs
|
il y a 14 ans |
Ivan Safrin
|
7bb90f1f18
Screenshot support and image saving
|
il y a 14 ans |
Ivan Safrin
|
d362e3dea1
Windows fixes
|
il y a 14 ans |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
|
il y a 14 ans |
Ivan Safrin
|
c2b21a5e41
Made mipmaps not generate for Screen mesh textures
|
il y a 14 ans |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
il y a 14 ans |
Ivan Safrin
|
0bde8349c6
HDR Rendering
|
il y a 14 ans |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
|
il y a 14 ans |
Ivan Safrin
|
971106bb55
Fixed texture destruction and render to texture
|
il y a 14 ans |
Cameron Hart
|
94c4d628d1
Win32 compile fixes.
|
il y a 14 ans |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
il y a 14 ans |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
|
il y a 14 ans |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
|
il y a 14 ans |
Cameron Hart
|
09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
|
il y a 14 ans |
Ivan Safrin
|
51ffb7883c
Added a method to set the clipping planes in the Renderer.
|
il y a 14 ans |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
il y a 14 ans |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
il y a 14 ans |
unknown
|
207ca4fca6
Windows port and some fixes
|
il y a 14 ans |
Ivan Safrin
|
69b72fe5a4
Vehicle physics, default shaders and material
|
il y a 14 ans |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
il y a 14 ans |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
il y a 15 ans |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
il y a 15 ans |
Ivan Safrin
|
b6e0a118d0
Various fixes plus Kinect module
|
il y a 15 ans |
Ivan Safrin
|
9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
|
il y a 15 ans |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
il y a 15 ans |