Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) hace 9 años
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
  Joachim Meyer f580821ddb Catch up with latest changes on Android. Also fix touch input. hace 9 años
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. hace 9 años
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility hace 9 años
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer hace 9 años
  Ivan Safrin fe6ac9990b Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed hace 9 años
  Joachim Meyer a4f9cbea9d Replace WINAPI with WINAPI_FAMILY. hace 9 años
  Ivan Safrin 5cecc7d988 Fixed typo hace 10 años
  Joachim Meyer 7e64dc2022 Started on updating SDLCore hace 10 años
  Joachim Meyer 07a37c6c18 Fix up UWP (template app not working due to expired key), Fix various build copy issues with win32 build files, Fix detection of Desktop or UWP App, Fix SceneImage. hace 10 años
  Joachim Meyer d6852ba85c Fix Win32 buildfiles. hace 10 años
  Ivan Safrin c2f9bce103 Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake hace 10 años
  Ivan Safrin ed04356c04 UWP stuff hace 10 años
  Ivan Safrin 79ea449ace Started on some iOS stuff hace 10 años
  Ivan Safrin 4c2c6a4b16 Started setting up win32 project for new branch hace 10 años
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures hace 10 años
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes hace 10 años
  Ivan Safrin 28904ffe28 Started on a Raspberry Pi core hace 10 años
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes hace 10 años
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) hace 10 años
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system hace 10 años
  Ivan Safrin 4cff95e920 Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass hace 10 años
  Ivan Safrin 332e429c03 Line width support in new renderer hace 10 años
  Ivan Safrin aadb69e87b Updated core sources for new folder structure hace 10 años
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo hace 10 años