mcc
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0de95c800c
Allow alpha in clear color set. Set clear color before-- not after-- clear itself.
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13 年之前 |
Ivan Safrin
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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13 年之前 |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 年之前 |
Ivan Safrin
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09e54f292b
Reverse order flag for polygon picking
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13 年之前 |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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13 年之前 |
Ivan Safrin
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2f7c95aed2
Added multiply blending mode
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13 年之前 |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 年之前 |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 年之前 |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 年之前 |
Ivan Safrin
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 年之前 |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年之前 |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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14 年之前 |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 年之前 |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 年之前 |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 年之前 |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 年之前 |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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14 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 年之前 |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 年之前 |
Ivan Safrin
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a25c546297
Fixed shadows not displaying properly when objects are moved
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14 年之前 |
Cameron Hart
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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14 年之前 |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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14 年之前 |
Ivan Safrin
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51ffb7883c
Added a method to set the clipping planes in the Renderer.
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14 年之前 |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 年之前 |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 年之前 |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 年之前 |