Joachim Meyer
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ef1efb1d38
Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect.
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hace 12 años |
Joachim Meyer
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bf60d32996
Rebased 2DAudio, 2DPhysics, 3DPhysics_RayTest, BasicImage, BasicLighting, BasicText, EventHandling, KeyboardInput, MouseInput, PlayingSounds, SceneEntities, SceneSprites, UpdateLoop on Screenrewrite
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hace 12 años |
Joachim Meyer
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d204191d74
Rebased 2DPhysics_Contacts on screenrewrite
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hace 12 años |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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hace 12 años |
Ivan Safrin
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a2ed1507b3
Box2D's PostSolve callback now dispatches EVENT_SOLVE_SHAPE_COLLISION instead of EVENT_NEW_SHAPE_COLLISION, reset yesNoCancel dialog action in IDE
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hace 12 años |
Ivan Safrin
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25efef6b70
Updated Windows Examples, made all examples use POLYCODE_CORE, updated license
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hace 13 años |
Ivan Safrin
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36d903f4c5
Fixed examples to use the new core options.
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hace 14 años |
Ivan Safrin
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4263ee432b
Linux Makefile for examples and example cleanup
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hace 14 años |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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hace 14 años |