Ivan Safrin
|
09e54f292b
Reverse order flag for polygon picking
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há 13 anos atrás |
Ivan Safrin
|
6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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há 13 anos atrás |
Ivan Safrin
|
2f7c95aed2
Added multiply blending mode
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há 13 anos atrás |
Ivan Safrin
|
95ef3cc459
Premultiplied alpha support
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há 13 anos atrás |
Ivan Safrin
|
0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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há 13 anos atrás |
mcc
|
e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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há 14 anos atrás |
Ivan Safrin
|
c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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há 14 anos atrás |
mcc
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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há 14 anos atrás |
Ivan Safrin
|
7bb90f1f18
Screenshot support and image saving
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há 14 anos atrás |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
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há 14 anos atrás |
Ivan Safrin
|
c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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há 14 anos atrás |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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há 14 anos atrás |
Ivan Safrin
|
971106bb55
Fixed texture destruction and render to texture
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há 14 anos atrás |
Cameron Hart
|
cdee607137
Merge branch 'master' into pxljm
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há 14 anos atrás |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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há 14 anos atrás |
Ivan Safrin
|
05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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há 14 anos atrás |
Cameron Hart
|
be8f24208d
Merge branch 'master' into pxljm
|
há 14 anos atrás |
Ivan Safrin
|
a25c546297
Fixed shadows not displaying properly when objects are moved
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há 14 anos atrás |
Cameron Hart
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
há 14 anos atrás |
Ivan Safrin
|
6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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há 14 anos atrás |
Ivan Safrin
|
51ffb7883c
Added a method to set the clipping planes in the Renderer.
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há 14 anos atrás |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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há 14 anos atrás |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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há 14 anos atrás |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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há 14 anos atrás |
unknown
|
207ca4fca6
Windows port and some fixes
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há 14 anos atrás |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
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há 14 anos atrás |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
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há 14 anos atrás |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
há 15 anos atrás |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
há 15 anos atrás |
Ivan Safrin
|
9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
|
há 15 anos atrás |