Ivan Safrin
|
95ef3cc459
Premultiplied alpha support
|
hace 13 años |
Ivan Safrin
|
0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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hace 13 años |
mcc
|
acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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hace 13 años |
Ivan Safrin
|
37ba78c602
Slight material speed improvements and additional sound stuff
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hace 13 años |
Ivan Safrin
|
8bb9229fc2
Tweens default to not delete
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hace 13 años |
Ivan Safrin
|
e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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hace 13 años |
mcc
|
e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
|
hace 14 años |
Ivan Safrin
|
c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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hace 14 años |
Ivan Safrin
|
4d4235dd40
Tangent support in VBOs
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hace 14 años |
mcc
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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hace 14 años |
Ivan Safrin
|
7bb90f1f18
Screenshot support and image saving
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hace 14 años |
Ivan Safrin
|
d362e3dea1
Windows fixes
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hace 14 años |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
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hace 14 años |
Ivan Safrin
|
c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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hace 14 años |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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hace 14 años |
Ivan Safrin
|
0bde8349c6
HDR Rendering
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hace 14 años |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
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hace 14 años |
Ivan Safrin
|
971106bb55
Fixed texture destruction and render to texture
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hace 14 años |
Cameron Hart
|
94c4d628d1
Win32 compile fixes.
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hace 14 años |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
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hace 14 años |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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hace 14 años |
Cameron Hart
|
09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
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hace 14 años |
Ivan Safrin
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51ffb7883c
Added a method to set the clipping planes in the Renderer.
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hace 14 años |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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hace 14 años |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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hace 14 años |
unknown
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207ca4fca6
Windows port and some fixes
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hace 14 años |
Ivan Safrin
|
69b72fe5a4
Vehicle physics, default shaders and material
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hace 14 años |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
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hace 14 años |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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hace 15 años |