Nur Monson
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9dff85230a
Add Vector2 version of hitTest()
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12 tahun lalu |
mcc
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eaed5a650e
Restore continuous update option for UIHSlider, UIColorPicker
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12 tahun lalu |
Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 tahun lalu |
cib
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34e38ab37f
Added missing delete call to ScreenEntity::~ScreenEntity
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12 tahun lalu |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 tahun lalu |
Ivan Safrin
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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12 tahun lalu |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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13 tahun lalu |
Ivan Safrin
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d4fae692aa
Fixed offset rounding errors in mouse events
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13 tahun lalu |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 tahun lalu |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 tahun lalu |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 tahun lalu |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 tahun lalu |
Ivan Safrin
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c21ab8e6bb
processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks
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13 tahun lalu |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 tahun lalu |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 tahun lalu |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 tahun lalu |
Ivan Safrin
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1c7faf72ea
Merge pull request #127 from mcclure/geometry
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13 tahun lalu |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 tahun lalu |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 tahun lalu |
Ivan Safrin
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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13 tahun lalu |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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13 tahun lalu |
Ivan Safrin
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0490cc51b4
Fixed ScreenEntity mouse events
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13 tahun lalu |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 tahun lalu |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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14 tahun lalu |
Cameron Hart
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4c721bcc01
Merge branch 'const-and-opts' into pxljm
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14 tahun lalu |
Cameron Hart
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732c99ae13
Fixed memory leak.
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14 tahun lalu |
Cameron Hart
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9b512a01ed
More const methods.
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14 tahun lalu |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
Cameron Hart
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ebb65e8c37
Scale position and hit size before performing hit test.
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14 tahun lalu |
Ivan Safrin
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b92ecca496
Added minizip to the repo, some fixes
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14 tahun lalu |