Ivan Safrin
|
7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
|
před 11 roky |
Ivan Safrin
|
c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
|
před 12 roky |
Ivan Safrin
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
před 12 roky |
Bill Robinson
|
cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
|
před 12 roky |
Ivan Safrin
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
před 12 roky |
Ivan Safrin
|
78a310b2b5
Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport
|
před 12 roky |
Ivan Safrin
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
před 12 roky |
Ivan Safrin
|
b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
|
před 12 roky |
Ivan Safrin
|
7284783d0d
More cleanup, got focus working
|
před 12 roky |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
před 12 roky |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
|
před 14 roky |
Ivan Safrin
|
971106bb55
Fixed texture destruction and render to texture
|
před 14 roky |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
před 14 roky |
Cameron Hart
|
6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
|
před 14 roky |
Ivan Safrin
|
6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
|
před 14 roky |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
před 14 roky |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
před 14 roky |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
před 14 roky |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
před 14 roky |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
před 15 roky |
Ivan Safrin
|
7cc9015fd0
Initial import from old repository
|
před 15 roky |