Ivan Safrin
|
b3a9c610f1
Started implementing lighting system in new renderer
|
10 tahun lalu |
Ivan Safrin
|
bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
|
10 tahun lalu |
Ivan Safrin
|
a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
|
10 tahun lalu |
Ivan Safrin
|
8308964977
Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards
|
10 tahun lalu |
Ivan Safrin
|
eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
|
10 tahun lalu |
Ivan Safrin
|
35f2097752
Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering
|
10 tahun lalu |
Ivan Safrin
|
6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
|
10 tahun lalu |
Ivan Safrin
|
ee31a78d70
Added binaries as a submodule
|
10 tahun lalu |
Ivan Safrin
|
c1d8562ffe
Removed binaries from the repo
|
10 tahun lalu |
Ivan Safrin
|
dae76cbc1e
More UWP stuff
|
10 tahun lalu |
Ivan Safrin
|
ef0dd5b332
Implemented Sound pitch support in new sound mixer
|
10 tahun lalu |
Ivan Safrin
|
83d8862093
Update CocoaCore for latest Core specs, SoundManager will now explicitly write silence to buffer when there are no sounds to mix
|
10 tahun lalu |
Ivan Safrin
|
1601b2870c
Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience
|
10 tahun lalu |
Ivan Safrin
|
319e20d70f
Started on an XAudio2 audio interface for UWP
|
10 tahun lalu |
Ivan Safrin
|
788ccb7aa6
Switched to mixing audio on demand from the audio interface
|
10 tahun lalu |
Ivan Safrin
|
6bc2353d79
Switched to mixing audio on demand from the audio interface
|
10 tahun lalu |
Ivan Safrin
|
11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
|
10 tahun lalu |
Ivan Safrin
|
cc40d263a5
Fixed sprites not updating with the new renderer
|
10 tahun lalu |
Ivan Safrin
|
f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
|
10 tahun lalu |
Ivan Safrin
|
3ed18fe61a
Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake
|
10 tahun lalu |
Ivan Safrin
|
083a76fcdf
Added float precision to default shaders to be ES2 compatible, UWP core setting default backing resolution scale
|
10 tahun lalu |
Ivan Safrin
|
2ecaa7a7e7
Removed resizeTo from CocoaCore
|
10 tahun lalu |
Ivan Safrin
|
4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
|
10 tahun lalu |
Ivan Safrin
|
6f18df383d
Started on DX11 renderer for UWP
|
10 tahun lalu |
Ivan Safrin
|
1f51db6d87
More windows UWP stuff
|
10 tahun lalu |
Ivan Safrin
|
1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
|
10 tahun lalu |
Ivan Safrin
|
7257c80293
Fullscreen support in mac template app
|
10 tahun lalu |
Ivan Safrin
|
3b395a20d8
Windows compilation tweaks
|
10 tahun lalu |
Ivan Safrin
|
6c6a99717e
Removed libpng dependency, PNGs now loaded with STB
|
10 tahun lalu |
Ivan Safrin
|
d7af3ddc81
Moved resource parsing to a dynamic ResourceLoader system. Added ability to provide custom resource loaders. Removed old addDirResource method, now resources are parsed using loadResourcesFromFolder method of ResourcePool
|
10 tahun lalu |