mcc
|
acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
|
há 13 anos atrás |
Ivan Safrin
|
37ba78c602
Slight material speed improvements and additional sound stuff
|
há 13 anos atrás |
Ivan Safrin
|
8bb9229fc2
Tweens default to not delete
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há 13 anos atrás |
Ivan Safrin
|
e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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há 13 anos atrás |
mcc
|
e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
|
há 14 anos atrás |
Ivan Safrin
|
c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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há 14 anos atrás |
Ivan Safrin
|
4d4235dd40
Tangent support in VBOs
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há 14 anos atrás |
mcc
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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há 14 anos atrás |
Ivan Safrin
|
7bb90f1f18
Screenshot support and image saving
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há 14 anos atrás |
Ivan Safrin
|
d362e3dea1
Windows fixes
|
há 14 anos atrás |
Ivan Safrin
|
096ec070c0
Only use FP16 framebuffers if specified in material file
|
há 14 anos atrás |
Ivan Safrin
|
c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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há 14 anos atrás |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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há 14 anos atrás |
Ivan Safrin
|
0bde8349c6
HDR Rendering
|
há 14 anos atrás |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
|
há 14 anos atrás |
Ivan Safrin
|
971106bb55
Fixed texture destruction and render to texture
|
há 14 anos atrás |
Cameron Hart
|
94c4d628d1
Win32 compile fixes.
|
há 14 anos atrás |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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há 14 anos atrás |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
|
há 14 anos atrás |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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há 14 anos atrás |
Cameron Hart
|
09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
|
há 14 anos atrás |
Ivan Safrin
|
51ffb7883c
Added a method to set the clipping planes in the Renderer.
|
há 14 anos atrás |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
há 14 anos atrás |
Ivan Safrin
|
f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
|
há 14 anos atrás |
unknown
|
207ca4fca6
Windows port and some fixes
|
há 14 anos atrás |
Ivan Safrin
|
69b72fe5a4
Vehicle physics, default shaders and material
|
há 14 anos atrás |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
há 14 anos atrás |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
há 15 anos atrás |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
há 15 anos atrás |
Ivan Safrin
|
b6e0a118d0
Various fixes plus Kinect module
|
há 15 anos atrás |