Nur Monson
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 年之前 |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 年之前 |
Ivan Safrin
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 年之前 |
Ivan Safrin
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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12 年之前 |
Ivan Safrin
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f0379ea118
Fixed compilation on Windows
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12 年之前 |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年之前 |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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13 年之前 |
Ivan Safrin
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b5a493461b
Merge pull request #162 from mcclure/clearclear
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13 年之前 |
Ivan Safrin
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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13 年之前 |
mcc
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0de95c800c
Allow alpha in clear color set. Set clear color before-- not after-- clear itself.
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13 年之前 |
Ivan Safrin
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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13 年之前 |
Ivan Safrin
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272e763c7a
LINE_LOOP_MESH support
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 年之前 |
Ivan Safrin
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942a2dcc6d
Force renderScreenToImage to read from front buffer
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13 年之前 |
Ivan Safrin
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2f7c95aed2
Added multiply blending mode
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13 年之前 |
Ivan Safrin
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95ef3cc459
Premultiplied alpha support
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13 年之前 |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 年之前 |
mcc
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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13 年之前 |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 年之前 |
Ivan Safrin
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8bb9229fc2
Tweens default to not delete
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13 年之前 |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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13 年之前 |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 年之前 |
Ivan Safrin
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 年之前 |
Ivan Safrin
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4d4235dd40
Tangent support in VBOs
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14 年之前 |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年之前 |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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14 年之前 |
Ivan Safrin
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d362e3dea1
Windows fixes
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14 年之前 |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 年之前 |