Ivan Safrin
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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před 12 roky |
cib
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34e38ab37f
Added missing delete call to ScreenEntity::~ScreenEntity
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před 12 roky |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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před 12 roky |
Ivan Safrin
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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před 12 roky |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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před 13 roky |
Ivan Safrin
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d4fae692aa
Fixed offset rounding errors in mouse events
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před 13 roky |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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před 13 roky |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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před 13 roky |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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před 13 roky |
Ivan Safrin
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c21ab8e6bb
processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks
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před 13 roky |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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před 13 roky |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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před 13 roky |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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před 13 roky |
Ivan Safrin
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1c7faf72ea
Merge pull request #127 from mcclure/geometry
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před 13 roky |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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před 13 roky |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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před 13 roky |
Ivan Safrin
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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před 13 roky |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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před 13 roky |
Ivan Safrin
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0490cc51b4
Fixed ScreenEntity mouse events
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před 13 roky |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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před 14 roky |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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před 14 roky |
Cameron Hart
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4c721bcc01
Merge branch 'const-and-opts' into pxljm
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před 14 roky |
Cameron Hart
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732c99ae13
Fixed memory leak.
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před 14 roky |
Cameron Hart
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9b512a01ed
More const methods.
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před 14 roky |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
Cameron Hart
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ebb65e8c37
Scale position and hit size before performing hit test.
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před 14 roky |
Ivan Safrin
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b92ecca496
Added minizip to the repo, some fixes
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před 14 roky |
unknown
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207ca4fca6
Windows port and some fixes
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před 14 roky |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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před 14 roky |