Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin e2cb65ce2a Merge pull request #455 from fodinabor/WinVS2013fixes %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 22d66b9420 loadSkeleton now returns the loaded Skeleton %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin eff335533b Merge branch 'master' of https://github.com/ivansafrin/Polycode %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 9ccb1291c8 Force dynamic SDL on Linux, use custom file dialog for asset import on Linux %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin d69a199f2c Fixed caret position calculation in UITextInput %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 47148ce4e0 IDE editors will disable virtual scene rendering when hidden %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin f3a8991475 Fixed initial peer packet not getting processed %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 65e7aae21b Merge branch 'master' of https://github.com/ivansafrin/Polycode %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin cdf10e8510 Fixed bug with loading shader programs %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 97f85714ce Merge pull request #473 from fodinabor/IDEpropsFix %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 33b09f0287 Merge pull request #474 from fodinabor/VS2012Fix %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 439fa2dbd8 Visual Studio 2012 Build was broken - it still didn't support round... %!s(int64=11) %!d(string=hai) anos
  Joachim Meyer 23cb86ad3a IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 2cca68065b Meshes won't crash if file is not found on loading %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin ff845aa0dd Added a default Color, Specular, Emit material to default pak %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 588a638066 Merge branch 'master' of https://github.com/ivansafrin/Polycode %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 38d063aefa Ignore parent matrix setting in getConcatenatedMatrix %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 78d811ec6c Merge branch 'master' of https://github.com/ivansafrin/Polycode %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 42b49b9b77 Downgraded MacOS player resource xibs to open in 4.6 %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 0812c68c92 Fixed polyimport not taking entity parent transforms into account on import %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin f167b22f86 Fixed layer editor icons in non-retina mode %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin ba879693a6 Added global resource autoreload settings %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 07b4f6c9c1 Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor %!s(int64=11) %!d(string=hai) anos
  Ivan Safrin 110ca74a1d Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down %!s(int64=11) %!d(string=hai) anos