Ivan Safrin
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e2cb65ce2a
Merge pull request #455 from fodinabor/WinVS2013fixes
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Ivan Safrin
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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Ivan Safrin
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22d66b9420
loadSkeleton now returns the loaded Skeleton
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Ivan Safrin
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eff335533b
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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Ivan Safrin
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9ccb1291c8
Force dynamic SDL on Linux, use custom file dialog for asset import on Linux
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Ivan Safrin
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d69a199f2c
Fixed caret position calculation in UITextInput
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Ivan Safrin
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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Ivan Safrin
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f3a8991475
Fixed initial peer packet not getting processed
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Ivan Safrin
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65e7aae21b
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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Ivan Safrin
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e014f65a05
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
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Ivan Safrin
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cdf10e8510
Fixed bug with loading shader programs
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Ivan Safrin
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97f85714ce
Merge pull request #473 from fodinabor/IDEpropsFix
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Ivan Safrin
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33b09f0287
Merge pull request #474 from fodinabor/VS2012Fix
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Joachim Meyer
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439fa2dbd8
Visual Studio 2012 Build was broken - it still didn't support round...
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Joachim Meyer
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23cb86ad3a
IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
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Ivan Safrin
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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Ivan Safrin
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2cca68065b
Meshes won't crash if file is not found on loading
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Ivan Safrin
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ff845aa0dd
Added a default Color, Specular, Emit material to default pak
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Ivan Safrin
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588a638066
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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Ivan Safrin
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38d063aefa
Ignore parent matrix setting in getConcatenatedMatrix
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Ivan Safrin
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78d811ec6c
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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Ivan Safrin
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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Ivan Safrin
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42b49b9b77
Downgraded MacOS player resource xibs to open in 4.6
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Ivan Safrin
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8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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Ivan Safrin
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0812c68c92
Fixed polyimport not taking entity parent transforms into account on import
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Ivan Safrin
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f167b22f86
Fixed layer editor icons in non-retina mode
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Ivan Safrin
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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Ivan Safrin
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ba879693a6
Added global resource autoreload settings
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Ivan Safrin
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07b4f6c9c1
Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor
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Ivan Safrin
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110ca74a1d
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
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