Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 年之前 |
Ivan Safrin
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 年之前 |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 年之前 |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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14 年之前 |
Ivan Safrin
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 年之前 |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年之前 |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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14 年之前 |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 年之前 |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 年之前 |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 年之前 |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 年之前 |
Ivan Safrin
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51ffb7883c
Added a method to set the clipping planes in the Renderer.
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14 年之前 |
Ivan Safrin
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12edbe69f4
Initial Linux support using an SDL core.
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14 年之前 |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 年之前 |
unknown
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207ca4fca6
Windows port and some fixes
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14 年之前 |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 年之前 |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 年之前 |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 年之前 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 年之前 |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 年之前 |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 年之前 |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 年之前 |