История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 лет назад
  cib 76e62f2ebd Added some documentation to the Renderer 12 лет назад
  Ivan Safrin 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 лет назад
  mcc 0de95c800c Allow alpha in clear color set. Set clear color before-- not after-- clear itself. 13 лет назад
  Ivan Safrin 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 лет назад
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing 13 лет назад
  Ivan Safrin 09e54f292b Reverse order flag for polygon picking 13 лет назад
  Ivan Safrin 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 лет назад
  Ivan Safrin 2f7c95aed2 Added multiply blending mode 13 лет назад
  Ivan Safrin 95ef3cc459 Premultiplied alpha support 13 лет назад
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 лет назад
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) 14 лет назад
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 лет назад
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 лет назад
  Ivan Safrin 7bb90f1f18 Screenshot support and image saving 14 лет назад
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 лет назад
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 лет назад
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 лет назад
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 лет назад
  Cameron Hart cdee607137 Merge branch 'master' into pxljm 14 лет назад
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence 14 лет назад
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 лет назад
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved 14 лет назад
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. 14 лет назад
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 лет назад
  Ivan Safrin 51ffb7883c Added a method to set the clipping planes in the Renderer. 14 лет назад