Ivan Safrin
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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hace 12 años |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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hace 13 años |
Ivan Safrin
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d4fae692aa
Fixed offset rounding errors in mouse events
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hace 13 años |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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hace 13 años |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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hace 13 años |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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hace 13 años |
Ivan Safrin
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c21ab8e6bb
processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks
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hace 13 años |
Ivan Safrin
|
3f824e8dfd
Single focused entity through CoreServices singleton
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hace 13 años |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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hace 13 años |
Ivan Safrin
|
18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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hace 13 años |
Ivan Safrin
|
1c7faf72ea
Merge pull request #127 from mcclure/geometry
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hace 13 años |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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hace 13 años |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
Ivan Safrin
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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hace 13 años |
Ivan Safrin
|
9cf5dadca6
Fixed UI and dragging
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hace 13 años |
Ivan Safrin
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0490cc51b4
Fixed ScreenEntity mouse events
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hace 13 años |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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hace 14 años |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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hace 14 años |
Cameron Hart
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4c721bcc01
Merge branch 'const-and-opts' into pxljm
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hace 14 años |
Cameron Hart
|
732c99ae13
Fixed memory leak.
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hace 14 años |
Cameron Hart
|
9b512a01ed
More const methods.
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hace 14 años |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Cameron Hart
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ebb65e8c37
Scale position and hit size before performing hit test.
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hace 14 años |
Ivan Safrin
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b92ecca496
Added minizip to the repo, some fixes
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hace 14 años |
unknown
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207ca4fca6
Windows port and some fixes
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hace 14 años |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
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hace 14 años |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
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hace 14 años |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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hace 15 años |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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hace 15 años |