Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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vor 12 Jahren |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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vor 12 Jahren |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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vor 12 Jahren |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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vor 12 Jahren |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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vor 12 Jahren |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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vor 12 Jahren |
Nur Monson
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6297b0d878
Add Init() method to Renderer
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vor 12 Jahren |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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vor 12 Jahren |
Ivan Safrin
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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vor 13 Jahren |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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vor 13 Jahren |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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vor 13 Jahren |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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vor 13 Jahren |
mcc
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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vor 14 Jahren |
Ivan Safrin
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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vor 14 Jahren |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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vor 14 Jahren |
Ivan Safrin
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7bb90f1f18
Screenshot support and image saving
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vor 14 Jahren |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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vor 14 Jahren |
Ivan Safrin
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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vor 14 Jahren |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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vor 14 Jahren |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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vor 14 Jahren |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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vor 14 Jahren |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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vor 14 Jahren |
Ivan Safrin
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51ffb7883c
Added a method to set the clipping planes in the Renderer.
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vor 14 Jahren |
Ivan Safrin
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12edbe69f4
Initial Linux support using an SDL core.
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vor 14 Jahren |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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vor 14 Jahren |
unknown
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207ca4fca6
Windows port and some fixes
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vor 14 Jahren |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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vor 14 Jahren |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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vor 15 Jahren |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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vor 15 Jahren |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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vor 15 Jahren |